Skill points you allocate to this skill, yourĤ0% for his soldier, meaning that he has an Physical attraction, seduction, flattery, Suitable specialization and write this in (like painting or singing) or craft (like # ArchaeologyĬultures, and the detection of fakes. Skill has a percentile number in bracketsĪn individual’s (or culture’s) way of life Language, Psychology, any four other skills as academic or Talk, Intimidate, or Persuade), Psychology, Spot Hidden, anyĭisguise, Law, Library Use, one interpersonal skill (Charm,įast Talk, Intimidate, or Persuade), Psychology, Spot (Charm, Fast Talk, Intimidate, or Persuade), Psychology, anyįirearms, Law, Listen, one interpersonal skill (Charm, Fast Library Use, Own Language, one interpersonal skill a psychiatrist might take Psychoanalysis). (Pharmacy), any two other skills as academic or personal (Latin), Medicine, Psychology, Science (Biology), Science Intimidate, or Persuade), any three other skills. Language, Ride, one interpersonal skill (Charm, Fast Talk, Natural World or Occult, Other Language, Own Language, (Charm, Fast Talk, Intimidate, or Persuade), Spot Hidden, Library Use, Other Language, one interpersonal skill Each skill value is then written on the sheet next to the skill as the Regular, Half, and Fifth values, such as “Spot Hidden 45 (22/9).” # Sample Investigator Occupations # Antiquarian Brian sets these occupation skill values as follows: Climb 60%, Credit Rating 40%, Dodge 60%, Fighting (Brawl) 70%, Firearms (Rifle/Shotgun) 50%, First Aid 40%, Other Language 50% (picking Spanish as a second language), Stealth 50%, Survival 40%.īrian then picks four personal interest skills, raising each one by 20% (adding 20 to the skill’s base value written on the sheet) Drive Auto 40%, Jump 40%, Mechanical Repair 30%, and Spot Hidden 45%. As this occupation is not in the list in this book, he chooses eight skills that seem most appropriate: Climb, Dodge, Fighting (Brawl), Firearms (Rifle/Shotgun), First Aid, Other Language, Stealth, and Survival. You prefer, you can just write the full value of each skill andĭo the math in your head during the course of the game.Īnother Example: Brian chooses Soldier as an occupation. The same format as your Characteristics-Regular/Half/įifth values-as you’ll need to refer to these during the game We recommend that you write your skill values down in Skills and boost them by 20% (adding 20 to the skillīase values listed next to the skills on the investigator sheet). Your character has acquired outside of work. Investigator’s “personal interest skills.” These are skills that Susan writes these numbers into the Regular (large) box next to each of the skills.Īfter assigning points to the occupation skills, select your She has one value, 40%, left to allocate to Credit Rating. She then looks down the skill list on the investigator sheet and picks two other skills that she thinks might be useful for a journalist: Spot Hidden 50% and Stealth 60%. She chooses Persuade as an interpersonal skill, giving it 70% (very persuasive!). “occupation skills.” Use some scratch paper to note downĮxample: Susan has chosen to play a Journalist and allocates the following values: Art/Craft (Photography) 50%, History 40%, Library Use 50%, Own Language (English) 60%, Psychology 40%. This occupation require? These are your investigator’s Then,Ĭhoose eight skills that are appropriate for your investigator’sĬhosen occupation, e.g. Then look at the list of skills on the investigator sheet. To do this, decide upon an occupation and Use the specified list of skills provided, or tailor one to your Occultist, and Archeologist-the choice of occupation isĮither pick an occupation from the list following and Occupations in Call of Cthulhu are Professor, Journalist, To begin with, choose an occupation.Īnything you think would be interesting to play is valid,īut you should agree this with your Keeper. Of occupation will influence the selection of skills available Restrict you to just being a cop or a private eye. Remember, the term “investigator” does not At this point you should form an idea of what your investigatorĭoes for a living.
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